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2 August, 00:27

Sound events that occur in reaction to gameplay but are unaffected by the player's directional movements are called what?

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  1. 2 August, 01:58
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    I believe the correct answer is adaptive non-diegetic sounds.

    Non-diegetic sounds refer to background music and sound effects. And if they are adaptive, it means that they adapt to your particular gameplay, but are nonetheless unaffected by your movements or actions and game characters cannot hear them.
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