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17 February, 17:11

A level as seen through the lens of a game designer, not an artist, is:

A) ludic space

B) peripheral sphere

C) fixed space

D) function space

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Answers (1)
  1. 17 February, 19:03
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    A level as seen through the lens of a game designer, not an artist, is:

    A) ludic space

    Explanation:

    Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two - or threedimensional region whose visual appearance is mapped onto the twodimensional surface of the video screen. The player observes this space and sometimes virtually explores or moves through it in the course of playing the game. As an imaginary space, it is necessarily constructed by human beings, and therefore may be thought of as the product of architectural design processes. The psychosensory limitations of perceiving ludic space compared with real-world architectural space, and the primary and secondary functions of ludic space. Whether we think of a board game, an athletic competition in a stadium, a videogame, playful social networking on the World Wide Web, an Alternate Reality Game, a location-based mobile game, or any combination thereof: Ludic activities are, have, and take place in or at, spaces.
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