Ask Question
28 January, 09:04

In a story, a teenage boy becomes more and more deeply

involved in a video game he plays online with strangers

from around the world. He neglects his real-world friends,

choosing instead to spend time online with people he has

never met. One day, the boy learns that the people he is

playing with online are not real at all, but programs run by

the game, and he is devastated.

By ending the story this way, what effect is the author most clearly trying to

have on the reader?

O

A. The author wants the reader to appreciate the pleasures of the

real world

O

B. The author wants the reader to acknowledge the progress

technology has made.

O

C. The author wants the reader to consider what constitutes reality

O

D. The author wants the reader to reflect on the idea that a

c ommunitie dofinor hy ite care

+1
Answers (2)
  1. 28 January, 10:57
    0
    The answer is A, because the main character of the story neglected his real world friends and when he found out that his online buddies were fake he was devastated and he had no one to go back to.
  2. 28 January, 11:13
    0
    CIf I'm not mistaken
Know the Answer?
Not Sure About the Answer?
Get an answer to your question ✅ “In a story, a teenage boy becomes more and more deeply involved in a video game he plays online with strangers from around the world. He ...” in 📙 English if there is no answer or all answers are wrong, use a search bar and try to find the answer among similar questions.
Search for Other Answers